
V-Ray for Maya is one of the latest developments by Chaos Group. Support for open source tools and formats include OpenSubdiv, Alembic 1.5, Deep Images and OpenEXR 2.0, and programmable shaders using Open Shading Language (OSL). V-Ray 3.0 includes PhoenixFD volume shaders to render volumetric effects including fluids, fire, smoke, and heat haze. The Foundry MARI and Autodesk Mudbox support have also been added. Improvements to character and creature workflows include faster hair rendering, Ray-Traced Subsurface Scattering, and a new VRaySkinMtl shader. New tools include Max Ray Intensity, Probabilistic Light Sampling, and Render Mask to specify exact render regions with an object selection or image mask.

V-Ray 3.0 is designed to give artists more control and flexibility.
